IMVU, an online community where members interact with each other through 3-D avatars. Members can now play more than 75 social and casual games, like fashion games
It also fits with IMVU’s business model. Like social games typically do, IMVU itself also already sells virtual goods. A majority of the company’s $40 million annualized revenue run-rate is made up of sales of these virtual goods. In total, the company’s catalog of virtual goods has more than 4 million items. Avatars in IMVU, and now within the social games it provides, can customize such virtual goods to their own liking.
I was Responsible for Modeling Texturing and Rigging Cloths for the avatars
www.imvu.com